Version 0.1.53.1
--------------
-Actually release Witch Slayer

Version 0.1.53
--------------

XFire Video Contest!
- S2 Games is giving away free Heroes of Newerth accounts to select testers who upload HoN related XFire videos. For more information, check the topic "Xfire Video Contest" on the Heroes of Newerth forums.

General
- The "No Stats" option when creating a game now works
* The replay and stats are still remembered for viewing in the Stats Viewer
* None of the stats seen there will be added to your account totals (PSR, Matches Played, total K/D/A, etc will not change at all).
- A new Interface option is now available to turn on mouseover Selection Highlighting while ingame. Check it out!
- Deathmatch is disabled temporarily
- Server stability fixes
- Spectators can now select dead heroes and do not lose their selection when a hero dies
- Recommended items for most heroes have been updated where necessary due to past item changes

New Hero
- Witch Slayer, inspired by DotA's Lion

Heroes

Corrupted Disciple
- Overload will no longer target Runes
- Static Discharge will no longer trigger on any projectile-based offensive abilities (such as Armadon's Spines)

Devourer
- Devour now acts as a stun, allowing players to queue up other spells and abilities while disabled
* This also fixes an issue causing spells such as Torturer's Torment to be disabled

Electrician
- Fixed not being able to queue up abilities while gripping
- Static Grip now acts as a stun, allowing players to queue up other spells and abilities while disabled
* This also fixes an issue causing spells such as Torturer's Torment to be disabled

Night Hound
- Movement speed increased to 300 (from 295)

Pandamonium:
- Smash Face now acts as a stun, allowing players to queue up other spells and abilities while disabled
* This also fixes an issue causing spells such as Torturer's Torment to be disabled

Pollywog Priest
* Magical Bindings now act as a stun, allowing players to queue up other spells and abilities while disabled
* This also fixes an issue causing spells such as Torturer's Torment to be disabled

PuppetMaster
- Level 1 armor reduced from 3.8 to 2.8

Succubus
- Succubus' Hold now act as a stun, allowing players to queue up other spells and abilities while disabled
* This also fixes an issue causing spells such as Torturer's Torment to be disabled
| edit post

Heroes of Newerth: Update 0.1.5.2 details

Posted by north4fort On 1:40 AM 0 comments
Version 0.1.52
--------------

XFire Video Contest!
- S2 Games is giving away free Heroes of Newerth accounts to select testers who upload HoN related XFire videos. For more information, check the topic "Xfire Video Contest" on the Heroes of Newerth forums.

General:
- Large amount of server stability fixes
- Color of a unit will now change when you hover over them
- Increased mana regeneration on stormspirit from 125% to 150% to match its base components

Corrupted Disciple
- Range changed to 475 (from 550)
- Projectile speed changed to 2000 (from 5000)
- Electric Tide now grants clearvision around the Disciple for 4 seconds
- Overload no longer hits units in the fog of war or stealth (or Kongor. That made him mad!)
- Overload no longer instantly kills Arachna's Spiderling

Electrician
- The Grip animation will now break if it is dispelled off his target

Glacius:
- Movement speed increased to 290 (from 280)

Nymphora:
- Staff of the Master effect removed for now

Ophelia:
- Nature's Wrath now increases damage taken as it's dealt, rather than when the state expires

Torturer:
- Fixed night time sight, increasing to 900 (from 800)
- Torment is now marked as responsive
* This means that it will add charges to power supply (when toggled on) and remove Vindicator's Sage's Lore buff
- Torment will ignore its cool down when toggled on, allowing players to toggle it off instantly without having to wait the 1 second.
* Note: You won't be able to turn it back on until the full 1 second had elapsed

Rampage
- Background story increased by 100%

Valkyrie:
- Fixed night time sight, increasing to 1200 (from 800)

Vindicator:
- Background story increased by 100%

Voodoo Jester:
- Attack impact time set to 0.4 seconds (from 0.55)

Warbeast:
- Cool down of BattleCry reduced to 25 seconds (from 35)
- Added unit walking to Warbeast and his wolves while metamorphosis is active
| edit post

Heroes of Newerth: Update 0.1.51

Posted by north4fort On 11:01 PM 0 comments
Version 0.1.51
--------------
General (Gameplay)
- A new spectator interface awaits those who like to watch
- Victory or Defeat arcade text and announcer yell now plays when a team concedes
- Can no longer give illusions items
- Shops now have all items hotkeyed
- Several heroes now have enhanced visual effects when they hold a Staff of the Master
* Done so far: Thunderbringer, Magmus, Swiftblade, Moon Queen, Nymphora, Pyromancer, Plague Rider

- Banning draft now has a wait time before and after the banning phase
- A kick vote can now only be called by teammates and must be unanimous to pass (needs 9/10 in a full game)
- Lifetime should now show up for allied gadgets
- Fix the 'popping' of heroes on the minimap when they enter or exit stealth
- Control groups of multiple units tweaked slightly including better sight of which unit is selected
- Using a bound hotkey or clicking the hero portrait now selects the hero even when dead
- Right clicking a friendly unit issues a follow_guard command, attacking enemies near the target unit
- Post Game Stats Screen tweaked slightly
- Remake now disbands the game. No stats are recorded. This is a temp fix to some other remake issues until we resolve them.
* K/D/A column will no longer cut off longer numbers
* Should no longer display 0's when a team concedes
* Can now sort by column by clicking the column name

Items
- Fixed Behemoth's Heart to increase the damage of Agility heroes by 10% instead of 20%
- Barrier Idol's passive effect no longer stays around forever
- Doombringer should now clear ownership when someone holding it dies. For real this time. I'm serious...
- Assassin's Shroud now breaks stealth when a spell finishes casting, not when it starts

New Hero
- Corrupted Disciple, inspired by DotA's Razor

Heroes

Devourer
- Devour's max channel range increased to 400 (from 260)

Maliken:
- Sword throw projectile speed decreased to 700 (from 800)
- Life Essence will no longer heal Maliken when attacking structures
- Possession no longer lowers maliken's attack cool down time (previously it lowered from 1.7 seconds to 1.4)
- Possession mana cost increased to 150 (from 100)

Pandamonium:
- Cannonball no longer deals extra damage in a 400 radius. Instead, only units within stun range (200 radius) are damaged. Total damage dealt remains the same.

Puppetmaster:
- Whiplash's bonus damage is now dealt via a critical strike
* This prevents it from stacking with other critical strike items. Note that you have multiple critical strike sources that proc on the same attack, you will automatically use your most powerful critical strike.

Rampage
- Stampede should no longer randomly drop vision on the charged target
- Horned Strike's push now destroys trees
- Casting Favor of Sol no longer stuns Rampage for a second

Scout:
- Disarm's bonus damage is now dealt via a critical strike
* This prevents it from stacking with other critical strike items. Note that you have multiple critical strike sources that proc on the same attack, you will automatically use your most powerful critical strike.

Swiftblade
- Counterattack can no longer proc of spells

Vindicator
- Sage's Lore is no longer removable by Attack Abilities

Wretched Hag
- Flash of Darkness is now 800,900,1000,1150 range (from 700,850,1000,1150)
- Bat Blast will now apply Haunt's Haunted state when cast. The strength of the Haunted state depends on the level of Haunt.
| edit post

Heroes of Newerth: Update 0.1.50

Posted by north4fort On 2:42 AM 0 comments
Version 0.1.50
--------------
General
- Happy Halloween!
- New Post Game stats screen
- Heroes now be announced in the proper epic voice. Choose Wisely...
- Cooldowns that are ready will no longer show 1s left on the cooldown in the ally info panel
- Players can right click a CC panel notification to close them now
- More restrictive map borders
- Certain abilities will no longer miss stealthed allies
- Hero effects now show up in their 3D portrait (Torturer has a head again)
- Attacks per second now show the correct rounded value in the tooltip
- Fog of war now updates every 400ms instead of every 500ms
- Fix how stunned units affect pathing
- Trees no longer block single target abilities that can't target trees
- Items no longer block neutral creeps from spawning when dropped on the ground
- Right-clicking an ability icon no longer activates non-toggle abilities
- Fix Post Haste minimap ping
- Fixed several abilities including Homecoming Stone and Pyromancer's Stun so they no longer play effects in the fog
- Added Darkwood Vale to icon key
- Fixed Torturer pick sound
- Units will no longer aggro when disarmed or can't attack

OpenGL
- mesh_color_andromeda and mesh_color_unit_reveal shaders are fixed
- Fixed Arcade Text rendering behind the terrain

Banning Draft
- Set up like Random Draft, only with 24 heroes instead of 20
- Top players on either team (Blue or Pink) alternate banning 1 hero each until 4 heroes are banned
- Picking proceedes like a normal RD match after bans, everyone picks their own heroes

Items
- Totem of Kuldra renamed to Kuldra's Sheepstick
- Ring of Sorcery's radius increased to 600 (from 400)
- Slayer's damage increased to 46 (from 36)
- Insanitarius now takes a Steamstaff instead of a Punchdagger. Recipe cost lowered to 500 (from 900)
- Void Talisman no longer lowers Magic Armor
- Bound Eye now only grants the Reveal Sight when held by a hero
- Mana Battery and Power Supply cooldown is lowered to 17 seconds (from 25)
- Charged Hammer cooldown reduced to 35 (from 45)
- Symbol of Rage cooldown reduced to 35 (from 50)

Enhanced Marchers:
- Cooldown time increased to 15 seconds

Steamboots
- Now grants +6 to all attributes and +6 to the active attribute (from +5)

New Heroes
- Vindicator, inspired by DotA's Silencer
- Rampage, inspired by DotA's Spiritbreaker

Heroes

Accursed
- Cauterize range increased to 600 (from 300)

Andromeda
- No longer mute

Arachna
- No longer mute

Blood Hunter
- Hemmorage can no longer be removed

Chronos:
- Attack impact time set to 0.5 seconds (from 0.6)

Devourer
- Any enemy hero killed in a 400 radius of devourer will grant him the +0.9/1.2/1.5/1.8 strength that he normally gains from killing a hero
- Strength gained from creep kills reduced to +0.03/0.05/0.07/0.09 (from +0.03/0.06/0.09/0.12)

Electrician:
- Static Grip's area damage now deals 30/45/60/75 Magic damage per second, increased from 30/40/50/60
- Energy Absorption now deals 40/75/115/150 True damage to nearby enemies, from 75/100/125/150 Magic damage
- Energy Absorption will now hit Magic Immune units
- Energy Absorption now returns 12/16/20/24 mana per charge, from 15/20/25/30

Glacius
- Reworked Glacial Downpour to be more consistant (It's so cool now)

Hammerstorm
- Galvanize radius increased to 500 (from 350)
- Movement speed bonus increased to 14% (from 12%)
- Armor bonus lowered to 3,5,7,10 (from 3,6,9,12)

Jeraziah:
- Righteous Strike bonus damage reduced to 10/20/30/40, from 12/24/36/50
- Righteous Strike now deals 75% splash damage, decreased from 100%

Madman:
- Fixed a bug allowing the Madman to activate items without breaking his stealth from Stalk

Maliken:
- Hellbourne Zeal provides a maximum of +100 attack speed

Night Hound
- Can now Pounce 200ms faster

Nymphora
- Nymph's Call no longer shares a cooldown with Teleport

Ophelia
- No longer mute

Pandamonium
- Increase based str gain from 2.5 to 2.7
- Flurry speed increased by roughly 40%
- Mana cost of Flurry reduced to 30 per hit, from 40
- Cannonball mana cost set to 100 at all levels (from 95/110/125/140)
- Flick mana cost reduced to 65 at all levels
- Smash Face mana cost reduced to 100/175/250 from 100/200/300
- Smash Face can no longer be evaded

Pestilence
- Stun ground effect is now a bit more accurate to the range

Pharaoh
- Wrath of the Pharaoh no longer hits mechanical units

Plague Rider
- Plague Carrier will no longer bounce to the Well structure

Pollywog Priest
- Issuing a move order to the wards will no longer cause them to do nothing
- Voodoo Wards duration increased to 45 seconds (from 30)
- Pollywog's evil cousin, Pollygon Priest, should no longer make an appearance

Predator:
- Armor reduction reduced to -2/-4/-6 from -4/-8/-12
- Attack speed bonus for attacking a debuffed enemy set to +20/40/60 from +30/50/70
- Mana cost reduced to 50/75/100, from 100/150/200
- Cool down decreased to 60 seconds, from 120 seconds
- Predator will now automatically attack the target of his Venomous Leap after the Leap completes

PuppetMaster:
- Fixed a bug preventing Puppeteer's Hold from being dispellable

Soul Reaper
- Strength gain increased to 2.0 (from 1.5)

Treant
- Root will no longer root gadgets such as Pollywog's Wards

Valkyrie
- Yet another great voice added

Wildsoul
- Base movement speed increased to 315 (from 305)
- Base movement speed while in Bear Form decreased to 270 (from 305)
- Armor bonus from Bear Form increased to 4,6,8 (from 2,4,6)
- BooBoo can no longer attack when more then 925 range away from Wildsoul. He longer instantly teleports back.
- BooBoo's Root can now be removed

Wretched Hag
- Flash of Darkness cast point changed to 0.33 (from 0.5)
- Has gained a voice
| edit post

Heroes of Newerth: Update 0.1.49

Posted by north4fort On 9:25 PM 0 comments
Version 0.1.49
--------------
- Fixed some major server crash and lag issues
- Images no longer revive from Token of Life along with fixing some other image issues
- Fixed Geometer's Bane movespeed so it stacks properly with items such as Hack and Slash
- Sand Wraith's Desert's Curse now properly casts at 300ms instead of 500ms
- Sand Wraith's Desert's Curse buff now lets the Sand Wraith path through Fissure and Mummies
- Sand Wraith's Dissipation to not hit Kongor
- Sand Wraith's images from Mirage now have unitwalking and have 400 base movement speed
* Mirage now grants vision of all enemy heroes for the duration of the spell
- Fixed Moon Queen's attacks to not bounce to runes
- Puppetmaster's Voodoo Puppet is now immune to everything but Magic and Attacks (IE: Transfigure, Push, etc)
- Kraken's Whirlpool no longer brings Bosses with it
- Kraken's Splash now takes 25 mana (used to be 15)
- Tweaked how attack speed rounds
- Hosts can no longer autobalance once the game starts (Tricky hosts...)
- Heroes are no longer able to deny themselves when they have a DoT on them
| edit post
Version 0.1.48
--------------
General:
- Correct some attack speed calculations to make it more accurate
- Updated client game browser to support filtering by region
- Fortification of Sol/Demonic Fortification can now be used while silenced (teleporting to a structure with homecoming stone silences the tower)
- Disband game button has red text in game lobby

Items:
- Fixed brutalizer from bashing towers
- Steamboots and Enhanced Marchers can now be disassembled
- Symbol of Rage's activation no longer breaks channeling spells
- Sacrificial Stone no longer gets charges from killing illusions
- Multiple Geometers Banes now share cooldowns
- Void Talisman is now removed by Magic Immunity and does not apply the buff while Magic Immune if used
- Blade mail no longer reflects damage from towers
- Insanitarius now stacks with Elder Parasite properly

New Hero:
Sand Wraith, based on DotA's Mercurial the Spectre

Heroes:

General
- Chonos and Magmus can't blink out of Puppet Strings or when Immobilized
- Panda's Face Smash and Succubus' Hold will now break Mesmerize on impact

Arachna
- Spider Sting pet will no longer be a target for Plague Carrier or Acid Coctail

Dark Lady
- Fixed Dark Blades silencing towers
- The silence from Dark Blades will no longer apply to Magic Immune units
- Dark Blades base damage increase set to +50/70/90/110% (from +70/90/110/130%)
- Cover of Darkness reworked:
* This spell now targets a position on the map, rather than being global
* Enemies in a 1000 radius will have Cover of Darkness applied to them (unlinked allied vision, reduced vision range)
* Vision restriction reduced to 400 (from 500)
* Cool down lowered to 120 seconds (from 150)
* Mana cost redcued to 50/100/150 (from 50/150/250)

Defiler
- Fixed manacost of Grave Silence when Power in Death is learned to 80/70/60/50 (from 160)

Electrician:
- Fixed Energy Absorption tool tip displaying the wrong duration

Kraken:
- Whirlpool may no longer be used near the Well, Tarpit, or any trees
- Splash's damage is now typed as Splash (will no longer hit wards)

Legionnaire
- Legionnaire spin changed to trigger at the start of an attack, not when the damage happens

Madman
- Max stun range reduced by 100 (from 700 to 600)

Magebane:
- Enemies who die from Master of the Mantra will no longer deny themselves
- Mana Combustion now deals damage equal to 60% of the mana drained (decreased from 80%)
- Mana Combustion no longer gives mana back to Magebane
- Flash armor for allies lowered to 2/3/4/5 (from 7.5) and duration lowered to 7 seconds (from 10, for allies only)

Maliken:
- Hellbourne Zeal now increased attack speed by 1.4 for every 1% health missing. No longer gives a chance to critically strike.
- Possession now applies a temporary +20/40/60 Armor buff to Maliken for the first 2 seconds, which decreases to +0 armor over the next 5 seconds

Nymphora
- Volatile Pod now deals Magic damage

Pandamonium
- Flurry no longer Disjoints
- Flurry now takes 0.45 seconds to finish (from 0.25)
- Flurry applies +15/25/35/45% bonus damage (from +15/30/45/60%)
- Flick now applies -2/-4/-6/-8 armor (from -3/-4/-5/-6)
- Flick now has a range of 350 and does a mini-leap to target
- Cannonball now deals an additional 25/50/75/100 Physical damage to any targets within the smaller stun radius
- Cannonball can no longer be used while immobilized
- Face Smash now grants +30/70/120% base damage (from +33/66/100%)

Predator
- Stone hide now unpurgable (Again!)

PuppetMaster
- Voodoo Puppet now does Superior Magic damage. The damage is reduced by Magic Armor but goes through Magic Immunity
- Increased range on Puppeteer's Hold to 600 (from 500)
- Puppet Show will now force the target to attack its allied heroes first. If no allied heroes are in range, then it will prioritize allied creeps. If no allied creeps are in range, then it'll force the target to attack the next unit that passes within a 250/300/350/400 radius.
- Puppet Showed unit now has unitwalking
- Whiplash will automatically remove one charge every 12/10/8/6 seconds. Attacking resets the count down, such that no charges will be automatically removed when auto-attacking.

Voodoo Jester
- Acid Coctail's stun will not stun Magic Immune targets anymore

Wild Soul
- BooBoo's Entangling Claws no longer disarms and cannot proc on Kongor

Version 0.1.47.1
--------------
- Fix a part of the Single Draft interface showing up in other modes
- Fix the rate at which clients ping game servers
| edit post

Heroes of Newerth: Update Version 0.1.47

Posted by north4fort On 2:57 AM 0 comments
Version 0.1.47
--------------
General:
- Single Draft game mode now displays your allied player's hero choices and hides the enemy player's hero choices
- Updates to Fog of War to improve player ability to juke
- Getting information on a player who is in game will display their current game time
- Channeling spells will now break if the target and caster get too far away from each other
- Can no longer teleport (with Post Haste) to pets. Includes couriers, defiler's ult, zephyr's tornadoes, and arachna's spider pet.
- Shops are now larger and better! Outpost updated! Hurrah!
- Fixed a bug stopping projectiles from being shot off the edge of the map (Stopped you from throwing an arrow towards the edge of the map, etc)
- Non-damaging stuns now count for assists
- Changed invisibility rune to not expire until you actually complete an attack
- Ultimates that go through Magic Immunity are now tagged as Superior Magic
- Regeneration from the Regen Rune now expires when you are full life and mana
- Added new jukespots and new places you can buy from the secret shops on Caldavar
- Tweaked Tower AI significantly
- Heroes that cast targetted DoTs make those they target deniable by teammates when under 10%
* Wretched Hag Haunt
* Blacksmith Flaming Hammer
* Slither Toxicity and Poison Spray
* Hellbringer Death Boil
* Blood Hunter Blood Crazy
* Legionnaire Terrify
* Demented Shaman Entangle
* Voodoo Jester Mojo (main target only)
- Denying a hero no longer grants the deny-er gold

Items:
- Crit percentage now properly shows up in the shop window
- Removed cooldown from the Mana Potion and gave it a range so you no longer have to be inside a hero to cast it on them
- Sacrificial Stone no longer gets charges from illusions
- Can now disassemble charged hammer
- Fixed Ring of the Teacher and Abyssal Skull to not stack auras
- Doombringer now clears ownership when dropped on death
- Brutalizer stun chance no longer stacks with itself
- Kongor's Token of Life now expires after 10 minutes
- Kongor's Token of Life is now binded to the owner when it is picked up. The item can be passed, but it will not trigger on death unless it is held by the owner.
- Bottle now will automatically consume the rune it holds 2 minutes after picking it up, even if the bottle is passed to another
- Astrolabe now heals magic immune units
- Savage Mace is now back in the Combative Shop
- Nullstone now blocks all single target abilities, not just Magic. Can also now trigger while stunned.
- Nullfire Blade again does bonus damage based on the mana burned
- Alchemist Bones recipe now takes 2x Gloves of the Swift and a recipe
- Insanitarius no longer breaks channelling when turned on

- Steamboots
* Recipe is now Marchers, Bolstering Armband/Fleetfeet/Apprentice's Robe, and a Major Totem. 1490 total.
* 75 Movement Speed
* +5 all stats
* +5 stat of your choice, toggable

- Enhanced Marchers
* Unchanged Recipe. 1500 total
* 65 Movement Speed
* +16 damage
* 30 attack speed
* Phased effect now lasts for 5 seconds with a 10 second cooldown
* Using abilities while Phased will no longer remove the Phased Effect

- Flayer Removed

- Riftshards reworked
* Takes a Punchdagger, Broadsword, and 950 recipe. 2650 total.
* 950 recipe can be bought to upgrade the item 3 more times
* +45/55/65/75 damage
* 10/13/16/20% chance to crit
* 1.8/2.0/2.2/2.4 crit damage

New item: Major Totem.
- +4 all stats, 540 gold

- New Item: Nome's Wisdom
* Takes a Ring of the Teacher, Great Arcana, and 325 recipe. 2500 total.
* 6 int, 10 damage, 10 attack speed
* +4 armor, +1 mana regen aura
* Any heroes under the effect of the aura are healed for 25% of their mana costs when casting spells.

- New Item: Harkon's Blade
* Located in the Morph Attack shop
* Takes a Great Arcana, Acolyte's Staff, and 725 recipe. 5100 total.
* 35 int, 25 damage, 10 attackspeed, 150% Mana Regen
* Toggle item. When toggled on, attacks deal Magic damage instead of Physical. Drains 100 mana per attack and applies Harkon's Blade to the target
* Harkon's Blade Debuff: Lowers Magic Armor by 5 for 6 seconds.

- Couriers learned some new tricks
* Recipies now form on couriers
* Neutrals will no longer attack them unless a courier stops moving on top of them
* Added an ability to fly/run to you and drop all items you own onto your hero (Delivery)
* Added an ability to fly/run back to the well (Homeward Bound)

-Behemoth's Heart Re-worked
- Recipe the same, cost the same, still grants 35 strength and 300 health
- Grants .75% regen to Strength heroes
- Grants +10% to all damage done for Agility Heroes
- Grants -15% cooldowns and +30 cast speed to Intelligence Heroes

Heroes:

Pandamonium
- New Strength hero for the Legion
- Flurry
* Deals Physical damage equal to one attack with +15/30/45/60% base damage to targets infront of self. Self and targets are pushed forward 100 units. Each use of this ability consumes 1 charge. 1 charge is restored every 4 seconds. Maximum of 1,2,3,4 charges.
- Flick
* Throws target unit behind Pandamonium. Upon landing, applies Flicked to target for 6 seconds.
* Flicked: -6 armor and reduces movement speed by 20/30/40/50% initially, recovering to full speed over the duration.
- Cannon Ball
* Throws Pandamonium toward target location over 0.95 seconds. Upon landing, damages enemies in a 400 radius for 75/125/175/225 Physical damage. Enemy units in a 200 radius are stunned for .75/1.25/1.75/2.25 seconds. Stuns Pandamonium for 1.5 seonds if no enemies are stunned.
- Face Smash
* Channeling. Applies Face Smash to target for the duration of the channel. Deals one attack every second over the duration, for a total of 4 attacks. Each attack deals +33/66/100% base damage.

Accursed
- Fixed Shield to refresh amount absorbed when it is recast on the same target
- Sear now grants allies a buff again instead of just himself
- Shield and Flame Consumption now remove stuns

Armadon
- Armadillo now procs an extra spray faster

Behemoth
- Movespeed increased from 290 to 300

Blacksmith
- Recoded Frenzy to cast correctly on creeps
- Added delays for the multicast impacts for Fireball
- Want to know the last change? TOO BAD! IT'S ME, BLACKSMITH!

Blood Hunter
- Fixed tooltips

Chronos
- Bash damage can proc while the stun is on cooldown

Dark Lady:
- Base strength increased from 18 to 22
- Base intelligence increased from 13 to 16, gain increased from 1.75 to 1.9
- Dark Blades cool down changed from 25 seconds to 26/22/18/14 seconds
- Mana cost of Charging Strikes set to 75 at all levels. Each consecutive attack while charging will deal 15% less damage, reduced from 25%
- Taint Soul slightly reworked:
* Mana cost reduced from 90/110/130/150 to 35/45/55/65
* Range increased from 1000 to 1200
* Damage reduced from 75/125/175/225 to 60/90/120/150
- Cover of Darkness
*Duration reduced from 6/9/12 to 4/6/8 seconds
*Movement speed slow changed from 5% to 5%/10%/15%
*Sight range set to 500 at all levels

Devourer
- Hook range increased, touch radius decreased. Total range is now 1160.
- Hook now brings your target next to the Devourer instead of 128 units away

Glacius
- Ice Imprisonment now lasts 10 seconds on non-hero and non-pets.

Keeper of the Forest
- Root can now hit magic immune units

Kraken
- Splash is now Physical damage

Magebane Rework
- Strength gain set to 1.6 per level
- Mana Combustion
* Now gives Magebane mana back equal to 1/4 of the mana burned
- Flash
* Minimum blink range removed
* Adds Magic Armor to allied heroes and self after blinking
- Spell Resistance
* Removed
- Mana Rift
* Tooltip fixed
- New Ability: Master of the Mantra (E)
* Passive Aura
* 600 Radius on all enemy heroes
* -15/20/25/30 Cast Speed
* Damaged for 35/50/65/80% of abilities and items manacost when cast

Maliken
- Fixed splash damage when in Posession form
- Increased base strength from 18 to 22, damage recuded by 4 to compensate
- Can no longer teleport to his sword while Immobilized

Nymphora
- Changed Nymphora's call to disjoint the target (to stop a predator from leaping across the map)

Ophelia
- Ophelia's Touch will no longer heal wards
- Fixed Ophelia's Judgment to always reference the well
- Can no longer befriend the very large creatures of Newerth

Pebbles
- Fixed Chuck (again!)

Pharaoh
- Lowered his Aggro radius to 100 while inside his Wall of Mummies. Stops him getting pushed to the edge of the wall and being stuck there.

Plague Rider
- Fixed tooltips
- Fixed Cursed Shield to not debuff ranged units
- Recoded Plague Carrier to function properly and increased speed to 522

Pollywog Priest
- Fixed Electric Jolt (again!)

Predator:
- Mana cost on terror reduced from 100/200/300 to 100/150/200

Puppetmaster
- Added a stop command to Puppet Show to stop spells in midcast

Scout
- Can no longer nail Kongor with Marksman Shot
- Added an initial mana cost of 30 to Vanish
- Disarm can no longer disarm a target within 4 seconds of them being disarmed. Disarm duration decreased from 3 seconds to 2 seconds.
- Fixed a bug preventing certain items from expiring his invisibility

Soul Reaper
- Fixed base damage to the proper amount
- Judgment does not hit invisible units anymore
- Demonic Execution damage is properly lowered by Magic Armor
- Demonic Execution can no longer be used on Kongor
- Withering Presence will no longer hurts wards
- Soul Reaper now dies in a very impressive way

Succubus
- Can no longer cast Smitten on Kongor. Kongor smash instead.

Voodoo Jester
- Acid Cocktail will no longer bounce off runes or catapaults
- Fixed Acid Cocktail from spawning two projectiles when the original target becomes invalid

Wild Soul
- Changed BooBoo's entangle cooldown to 3 seconds
- BooBoo is no longer stunned for longer then a hero

Wretched Hag
- Sonar Scream cooldown is now 7 seconds
- Bat Blast cone reworked, should be more accurate
| edit post
Version 0.1.46
--------------
- Fixed a few tooltips
- Fixed the towers to not be Easy Mode health in Non-Easy Mode games

Maliken
- Fixed him to actually be playable

Plague Rider
- Should no longer be a teapot if you do not play on High settings
- Fixed Extinguish so it cannot target Malphas and BooBoo
- Fixed Plague Carrier to not do AoE damage on impact
- Plague Carrier should now continue to bounce in the fog

Scout
- Fixed a bug causing Marksman Shot to deal damage equal to a percentage of current health rather than maximum health
- The bonus attacks after coming out of vanish changed from 2/3/4/5 to 1/2/3/4

Soul Reaper
- Fixed Execution so it is properly boosted by Staff of the Master
- Added a popup number to Execution displaying the exact amount of damage done

Wild Soul
- Fixed so he no longer applies Wild to the entire team

Version 0.1.45
--------------
General:
- Server stability fixes
- Buildings now have larger health bars
- Toned down several AoE effects to clean up screen clutter:
*Thunderbringer's Lightning Rod
*Jeraziah's Sol's Blessing
*Behemoth's Shockwave
*Shaman's Storm Cloud
*Valkyrie's Call of the Valkyrie
*Pebble's Stalagmites
*Nymphora's Volatile Pod
- Brighten a couple of Succubus' effects
- Tweaked turning significantly
- Fixed movement speed and magic immunity on Predasaurs
- Tweaked the height of health bars
- Fixed Enhanced Marchers effect on a few heroes
- Streak window from kills upped to 18 seconds
- FPS limit of 125 implemented (host_maxFPS to change)
- SD random algorithm tweaked
- ModNote: g_maxCameraDistance is no longer a cvar
- Collision box of heroes should now move with them when leaping or channeling

Items:
- Added Mana Battery to the Outpost
- Removed the Blessed Orb from the Outpost
- Changed Maliken's Sword Modes and Devourer's Decay to not give charges to Mana Battery or Power Supply
- Fixed Iron Shield to not block damage from Pollywog's Wards or Defiler's Ultimate
- Fixed Barrier Idol tooltip
- Barrier Idol sound is no longer deafening
- Fixed Frostwolf Skull to slow magic immune units
- Supplies shop is now at the top of the shop window
- Shieldbreaker now applies its state before damage is dealt (so the first attack deals full damage)
- Helm of the Black Legion no longer blocks damage from Spirit Ward
- Post Haste speed increased to 95
- Codex manacost reduced to 180/160/140/120/100
- Tablet of Command manacost reduced to 25 and cooldown decreased to 25
- Power Supply cost increased by 50
- Hellflower manacost reduced from 200 to 100
- Sustainer is now 125% Mana Regen
- Mana Potion is now usable on allies
- Charged Hammer no longer takes a Dancing Blade. Uses Warpcleft instead.
*Goes from 35 Damage/Agility to 24 Damage and 70 Attack speed
- Elder Parasite attack speed increased from 75 to 100, move speed increased from 15 to 20, and amplified damage increased from 20 to 30
- Barrier Idol lost its armor and gained 2 Health Regen.
*Barrier Idol can only affect a hero once every 50 seconds
- Stormspirit movement bonus increased to 25
*Now takes a Scarab instead of an Apprentice's Robe
- Sacrifical Stone Reworked
*+1 charge when a hero dies within 1000 units of you
*1 Mana Regen per charge
*Loses half charges on death
*Heals allies around you for 400+25xCharges and decreases gold loss by 25xCharges when you die
*Respawn time is reduced by 3 seconds per charge when you die
- Behemoth's Heart reworked
*2% Health Regen while out of combat. Out of combat is 10 seconds after taking enemy hero damage
*DoT damage does not count as combat damage
- Enhanced Marchers reworked
*Now takes a Gloves of the Swift instead of a Ringmail
*Goes from 16 damage, 70 movement, 5 armor to 12 damage, 60 movement, 30 attack speed
- Steamboots reworked
*Now takes a Ringmail instead of a Gloves of the Swift
*Recipe cost removed
*Goes from 65 movement, 10 str/agi/int, 30 attack speed to 75 movement, 10 str/13 agi/16 int, 5 armor
- Added Recommended item shop at the top of the shop window
*Lists recommended items that work well on the current hero

New Heroes
- Plague Rider, Hellbourne Intelligence hero based off of Lich from DotA
- Soul Reaper, Hellbourne Intelligence hero based off of Necrolyte from DotA

Heroes
Accursed
- Cauterize range reduced from 600 to 300

Andromeda
- Fixed Andromeda stun projectile speed

Arachna
- Arachna's spiderling is now easier to target and select
- Web Shot will no longer trigger charges on Power Supply or Mana Battery
- Movement speed reduced by 10

Armadon
- Fixed story
- Restless attack speed changed to bonus damage
*10/20/30 damage with 4/8/12 per charge

Behemoth
- Shockwave now deals half damage from corpses

Blood Hunter
- Base armor reduced by 2

Chronos
- Time Freeze cooldown reduced to 1.5

Demented Shaman
- Changed Demented Shaman's ultimate to set charges back to 0 if refreshed on the target

Devourer
- Fixed hook to disable the target while they are traveling back to him

Electrician
- Static Grip now breaks Sleep

Glacius
- Fixed story

Hammerstorm
- Improved Hammer Throw speed
- Fixed Hammer Throw to have a 14 second cooldown
- Base Agility increased from 16 to 21
- Renamed Battle Command - > Galvanize
*Buffed the awesome- factor of this description by 200%

Kraken Remake
- Drench
*Removed
- Tsunami Charge
*Manacost lowered to 90/100/110/120
*Damage increased to 100/150/200/250
- Splash
*Moved to ability slot 1 (Q)
*Now an Attack Ability that has a 6/5/4/3 second cooldown
*Damage and splash range the same
- Whirlpool
*Changed the delay on casting Whirlpool from 6/5/4 to 4/5/6 seconds

*The whirlpool may be manually triggered to teleport early. Cannot be triggered within 2 seconds of having cast whirlpool

*Damage dealt to enemy units increased from 150/225/300 to 150/300/450

*Enemy units caught in the whirlpool at time of teleport will have a debuff applied to them for 4 seconds that reduces movement speed by 20/30/40% and armor by 2/4/6

*Cool down is now 150/135/120 (increased from 120 at all levels)
- New Ability: Tidal Pull
*Ability slot 3 (E)
*Decreases the movement speed of all enemies in a 300 radius by 7/14/21/28%

Legionnaire
- Terrify duration reduced from 10/15/20/25 to 10/13/16/19. Total damage unchanged.

Magebane
- Mana Rift AoE increased from 275 to 325
- Strength changed from 16 to 20
- Strength gain changed from 1.5 to 1.2

Maliken
- Fixed textures when under the effect of Possession
- Sword throw's Maim now scales with level, slowing by 20/30/40/50% (reduced from a flat 50% at all levels)
- Life Essence no longer drains mana when attacking
- Possession's cool down is now 100/80/60 seconds, changed from 90 seconds at all levels.
- The splash damage granted by possession now scales with level:
*50/75/100% Splashed in a 75 AOE
*35/50/65% Splashed in a 200 AOE
*20/25/30% Splashed in a 350 AOE
- Maliken's flame sword modes can now be toggled without breaking channeling (such as home coming stones)

Magmus
- Added a 250ms cast time to Magmus's Eruption
- Steam Bath cooldown reduced from 40/35/30/25 to 40/30/20/10

Moon Queen
- Moon Beam now has a .6 stun at all levels

Nymphora
- Fixed Nymphora's Call tooltip to update to the proper channeling time
- Fixed Grace of the Nymph effect to play on the target


Pebbles
- Chuck cooldown reduced from 15 to 10

Pharaoh
- Fixed Pharaoh' stats, attack time, and casting point.
- Tormented Soul vision reduced to 10 seconds at all levels
- Hellfire damage reduced from 20/40/60/80 to 10/30/50/70
- Wrath of the Pharaoh is now upgraded by Staff of the Master

Pollywog Priest
- Voodoo Wards cooldown changed to 110 across all levels
- Magical Bindings now break sleep

Predator
- Attack impact point is now .39 (lowered)
- Stone Hide is now instant and cannot be purged

Pyromancer
- Base int increased by 5, base damage reduced by 5 (thus is unchanged)

Scout Remake
- Attack impact point is now .43 (lowered)
- Increased base strength from 17 to 20
- Lowered strength gain per level from 1.9 to 1.7
- Vanish
*Now a toggle skill, with an upkeep cost of 3 mana per second

*Toggling off Vanish will initiate a 24/18/12/6 second cool down

*Attacking from Vanish will toggle it off and apply a +300 attack speed buff that lasts for 4 seconds or until 2/3/4/5 attacks are performed
- Electric Eye

*The scout may now have 2/3/4/5 Electric Eyes active. Added a counter to the skill to keep track of how many eyes are active.

*Electric Eyes now have a detonate skill, which causes them to silence targets in a 450 radius for 3/4/5/6 seconds
*Silence from Electric Eyes goes through Magic Immunity

*Added a sub- skill to Scout after learning Electric Eyes which allows him to detonate the closest Electric Eye without having to manually select it. This skill can be used while silenced and disabled.

*Cool down of Electric Eyes reduced to 30 seconds at all levels, cool down of the new detonate skill set to 10s. Detonate has a global cool down on all electric eyes.

*Vision granted by Electric Eyes reduced to 800
- Improved Dexterity
*Removed
- Marksman Shot

*Channel time reduced from 3.0/2.25/1.5 to 2.25/1.75/1.25

*Cool down increased by 10 seconds at all levels (to 50/40/30 seconds)

*The damage dealt is now equal to 250 plus 10/20/30% of the target's maximum hit points

*The Wounded slow debuff now scales, from 40% at all levels to 20/30/40% movement speed slow
- New Ability: Disarm
*Ability slot 3 (E)

*Grants a 10/15/20/25% chance on attack to disarm your target for 3 seconds, preventing it from attacking
*Deals +25/50/75/100% bonus damage with the disarming attack

Succubus
- Succubus' Hold mana cost increased from 100/175/250 to 200/300/400

Thunderbringer
- Base Agility decreased from 15 to 11
- Base Agility gain decreased from 1.7 to 1.2

Valkyrie
- Call of the Valkyrie random chance to hit removed

Voodoo Jester:
- Acid Cocktail manacost changed to 110/120/130/140
- Increased the speed of the initial projectile on Acid Cocktail from 600 to 650
- Decreased the speed of the bouncing projectile on Acid Cocktail from 600 to 450
- Reworked Mojo
1. Applies Good Mojo to an allied unit, Bad Mojo to an enemy unit
* Good Mojo now heals allied units in a 340 radius around the main target for 10/20/30/40 Health per second
* Bad Mojo now damages enemy units in a 340 radius around the main target for 10/20/30/40 Magic damage per second
2. Increased mana cost of Mojo from 90,110,130,150 to 110,135,160,185
3. Mojo's cool down changed from 24 seconds to 24/21/18/15 seconds

War Beast
- War Beast's Ultimate now has no cast time

Wild Soul
- Changed significantly
*Bear now has an inventory from level 1
*Wild now affects both Wildsoul and BooBoo at the same time
*Bear form now grants Battle Cry at all levels of Bear Form
*Bear's root damage increased to 60 damage per second

Wretched Hag
- Haunt cooldown decreased to 20/17/14/11
- Sonar Scream cooldown decreased from 10 to 7

Zephyr
- Switched primary attribute to Agility
* Intelligence gain per level reduced from 3.0 to 1.9
* Agility gain per level increased from 1.8 to 2.7
- Lowered mana cost of Wind Control by 50 at all levels
| edit post

Heroes of Newerth: Latest Update

Posted by north4fort On 2:25 AM 0 comments
Well, this week, Heroes Of Newerth welcoming a new Hero. Maliken. Also there's a few changes done from the patch 0.140 - 0.144.

Check this out!


Version 0.1.44
--------------
- Fixed french translation files
- Fixed Maliken's flame sword mode


Version 0.1.43
--------------
- Added Maliken's game files


Version 0.1.42
--------------
General:
- Fixed effects on torches
- Tweaks to the Caldavar map:
* Hellbourne secret shop trees fixed
* Hellbourne mid tower area tweaked
* Hellbourne forest changed
* Legion forest added a tree to the right side
* Fix the blockers. This will stop heroes from blinking to the edge of the map and running around.
* Move the tree on the hill near the top rune to fix the ward spot here
- Fixed a typo in the Regeneration Rune
- Kongor out-of-zone leash time set to 6.5 seconds (from 8)
* Fixes an issue causing Kongor to sometimes get stuck when trying to return to his spawn zone when the neutral-leash code gives him a return command and he didn't stay outside for the 8 seconds needed to get the unit walking buff
- Lots of targetscheme work, makes things like arachna's spiderling, slither's wards, etc immune to buffs (such as the attack damage increase from auras, life steal, etc)
* Added "Buff" and "DeBuff" effect type to a lot of things that don't use magic effect type
* Gadgets have magic immunity as well as immunity to several other things
- Forced movements break channeling
- Fixed spectator crash
- Striped down spectator interface to something a lot cleaner
- Fixed fog of war for spectators
- Added Quad Kill and Annihilation
- Added countdown start sound in the game lobby
- Added Rage Quit!
- Added hellbourne destroyed tower, legion destroyed tower, and base under attack sounds
- Added pause/unpause button on the menu screen
* 100% of the pausing team must vote yes to pause. Maximum 3 successful pauses per team per match. Pausing team can unpause at will, opposing team must wait 1 minute before they can unpause. Pause takes 5 seconds to both pause and unpause to prevent abuse
- Portal Key, Kraken's Charge, Mageblane's Flash, Hag's Flash of Darkness,Valkyrie's Leap, Zephyr's Leap, and Dark Lady's charge can no longer be used while immobilized
- Updated French string tables
- Fixed effect when someone tries to swap with you on the hero select screen
- Runes will no longer be killed by random splashing effects
- Fixed splash (Hammerstorm and Runed Axe) to not splash when attacking buildings
- Fixed Haste rune to properly give max move speed through snares
- Fix shared cooldowns on items transfered from the stash to a hero not updating (Homecoming stone, etc)
- Update the add friend button in the ingame F10 menu.
- Map pings are now played at the location of the event for the following occurences:
*Hero kills (by any hero, creeps or neutrals)
*Tower kills
*Building under attack
- The following actions can be done and not interrupt channeling
*Arachna's Webbed Shot toggle
*Electrician's Shield
*Changing Power Treads
*Shrunken Head
*Assassin Shroud
- Kill experience is only rewarded to the killing team (Neutrals can once again steal kills)
- Illusions tweaked so spells will work properly on them again
- Language tab nudged slightly to the right
- Fixed team stats on end game screen

New Hero:
- Maliken, Hellbourne Strength

Neutrals:
- Minotaurs: Increased size slightly
- Minotaurs: Increased stomp radius to from 200 to 250 and lowered damage to from 100 to 25
- Dragons: Removed magic immunity from the smaller dragons
- Hunters: Added Magic Immunity
- Blue Ogre: Added Icy Cold Armor
- Predasaurs: Removed Magic Immunity
- Skeleton King: Added King's Grip, immobilizes targets for 1.5s

Items:
- Wards of Sight now have a 6 minute shop cooldown and only a max of 2 stacks can exist in the shop at any one time
- Order of items in the shop tweaked slightly
- Fixed Flying Courier stats. Movespeed from 300 to 350 and vision from 350 to 400
- Ability tooltips show the changes in green
- Stormspirit updated to let you cyclone yourself
- Symbol of Rage is now listed under Morph instead of Protective
- Savage Mace is now listed under Morph instead of Combative
- Geometer's Bane is now listed under Combative instead of Morph
- Bound Eye can now see wards and range increased to 1100
- Barbed Armor wow returns pure damage
- Brutalizer's stun duration changed from 1 to 1.4
- Portal Key tweaked so DoTs will now trigger the blink cooldown
- Doombringer fixed to now give the damage to the hero that holds if you kill the previous owner
- Abyssal Skull aura fixed to not affect enemy units
*Lifesteal effect fixed so it doesn't play if you're ranged
- Frostfield Plate updated
* Changed to 744 AOE for the snare and 1000 for the aura while slowing down the pulse to ~300 unit speed
- Staff of the Master updated
* Recipe change to mirror dota. Now takes 2/3 of either Mighty Blade, Quickblade, or Neophyte's Book, a Glowstone, and a recipe which costs 1100. Total cost: 4300
* Changed the tooltip of any ability that is boosted by Staff of the Master to clearly show it can be upgraded. The name of the Ability will now change to reflect the boost
- Nullfire Blade reworked
*Can now be upgraded once
*Nullfire Purge now instantly kills Summoned Units
*Charges lowered form 10 to 8
*No longer enters targetting mode if out of charges
- Geometer's Bane reworked
*Changed recipe and removed manaburn
*This item can now be disassembled in your stash.
- Puzzlebox Fixed
*Fixed Puzzlebox Mauler to properly burn 25,50,75 mana per level
*Fixed Puzzlebox Wizard to properly deal damage to the target burned proportional the amount of mana burned
- Savage Mace tweaked
*Now grants True Strike to heroes, making none of their attacks miss
- Phase Boots fixed
*Can no longer pass through fissure or mummies
- Added a "NEW" tag on items in the shops that are new this patch so they can be easily located
- Logger's Hatchet added to the Weapons Shop and Outpost. Increases hero damage against non hero units
- Snake Bracelet added to the Relics Shop. Grants 25% evasion
- Mana Battery added to the Relics Shop. Gains a charge when enemies cast a spell, can consume charges to restore health and mana
- Power Supply added to the Initiation Shop. Gains a charge when enemies cast a spell, can consume charges to restore health and mana
- Tablet of Command added to the Supportive Shop. Pushes target hero forward 500 units.
- Void Talisman added to the Relics Shop. Makes a hero immune to physical attacks and take bonus magic damage when used
- Iron Shield added to the Protective shop. Smaller upgrade to the Iron Buckler
- Barrier Idol added to the Supportive Shop. Places a shield on all allies within 500 units that absorbs 400 magic damage

Accursed:
- Flame Consumption is now boosted by Staff of the Master

Andromeda:
- Tooltip added to her aura
- New story description
- Model scaled down by ~10%
- Applied a Disjoint to Swap so projectiles will not follow a swapped target
- Added a few seconds of sight to Aurora

Arachna:
- Fixed Spider Sting to not drop target if the target becomes Invulnerable for a fraction of a second
- Changed her attack action time from 300ms to 400ms
- Harden Carapace now lasts 6 seconds at all levels

Armadon:
- New story description

Behemoth:
- Increased Shockwave's initial damage slightly
- Cleaned up running animation

Chronos:
- Fixed Chronofield not stopping Invulnerable units or Towers
- Chronofield is now boosted by Staff of the Master
- Time Freeze will now go through Magic Immunity
- Time Freeze now deals magic damage, not physical

Demented Shaman:
- Storm Cloud is now boosted by Staff of the Master
- Reworked Arcane Hide, it now also reduces damage from abilities (details below)

Devourer:
- Devour is now boosted by Staff of the Master
- Added a delay to the "You're MINE!" yell so players can cancel the animation before the sound goes off
- Lowered the projectile grab hit box by 10
- Lowered the casting range on hook so the actual projectile extends past the 'click point' properly
*Cast range will say 900, but hook itself will travel 1000 units still

Glacius:
- Now fights for the Legion
- Changed the aura values to 0.5/1/1.5/2
- Remade Tundra Blast
* Removed target requirement, added larger AOE, changed to static damage across the AOE, slow increased by 1 second, manacost changed

Hammerstorm:
- Remade Hammer Throw
* Range increased, damage increased, added AOE to the stun, and the stun will still stun enemies where it 'hits' even if the first target blinks away
- Removed aura
- Added new ability and animation that on use gives armor and movement speed to units near Hammerstorm
- Fixed attack animation timing

Jeraziah
- so, apparently jeraziah was mispelled the whole time :) JerAziah with an A, not an e. fixed

Keeper of the Forest:
- Fixed the tree check on Camouflage to properly check the target, not the Keeper

Kraken:
- Whirlpool will no longer teleport gadgets (such as wards)

Legionnaire:
- Removed Range:500 from the Taunt tooltip. It did nothing and was confusing seeing as the range is 300.
- He can now properly spin while stunned, hexxed, or any other status effect

Magebane:
- Changed attack impact time from 0.6 seconds to 0.3 seconds
- Manacombustion now combusts 16/32/48/64 mana, from 13/25/34/51. Damage dealt per mana burned increased to 0.8 (from 0.75)

Magmus:
- Fixed an issue with Eruption
- Eruption is now boosted by Staff of the Master
- Fixed Volcanic Touch to assign the blowup damage to Magmus
- Lower the "in-air" state of magmus's ult to 450 ms from 500 ms so that the stun starts on the frame that the targets land

Moon Queen:
- Updated Moon Finale to have a static 160s cooldown

Night Hound:
- Corrected casting point on Cloud to be 400ms instead of 500ms

Nymphora:
- Reworked Grace of the Nymph. This ability now restores 75,150,225,300 mana to the target.
- Staff of the Master now grants her a new ability: Nymph's Call

Ophelia:
- Ophelia's Touch is now boosted by Staff of the Master

Pebbles:
- Fix to Chuck so units cannot blink or leap out of it while in midair

Pestilence:
- Changed Swarm to be able to be cast on Magic Immune targets
- Gore will now go through Magic Immunity
- Gore's bonus damage increased to 40/50/60/70, from 25 at all levels
- Updated the Gore tooltip to be more accurate

Pollywog Priest:
- Morph duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
- Modified Voodoo Wards
* The number of wards with level 4 ultimate is now 11 and the placement of the wards was fixed
- Fixed attack animation timing
- Reworked Electric Jolt to deal damage in a cone. This allows the damage spread to be less localized to the main target
- Voodoo Wards's attack is no longer blocked by deflection (such as helm of the black legion)

Predator:
- Venomous Leap can now be used on Magic Immune units (The predator will leap but neither the damage nor snare are applied)
- Lowered cast action time on Terror to 0 seconds
- Lowered cool down on Terror to 120 seconds from 150
- Terror's reactive buff will no longer apply to gadgets (such as wards)

Pyromancer:
- Remade Fervor
* Now gives passive casting speed all the time and attack/movement speed after casting a spell for 5 seconds
- Ultimate with Staff of the Master damage reduced by 100

Scout:
- Placing an Electric Eye will no longer break Vanish's stealth
- Each Electric Eye now has an ability to allow you to destroy it. This allows the scout to choose which Electric Eye is destroyed before placing a new one.

Slither:
- Fixed ultimate to not slide around with him

Soulstealer:
- Increased his turn rate from 320 to 400
- Default hotkeys now changed to Q W E over D F G

Succibus:
- Changed Succubus' Hold to be able to target Magic Immune targets (targets still lose the mana, just take no damage)
- Magic Immune targets are no longer put to sleep if they attack a slept target
- Allies can now attack each other to break the sleep (and transfer it to themselves)

Swiftblade:
- Attack animation is now disabled during Swift Slashes
*This smooths out the animation, he still attacks between hits
- Items can now be used during Swift Slashes
- Swift Slashes is now boosted by Staff of the Master
- Counter-attack now works against ranged heroes

Tempest:
- Stun duration from Glacial Blasts changed from .6 to 1 second
- Reworked Elementals so that they will only split once, allowing a maximum of 6 elementals

Thunderbringer:
- Corrected casting point on abilities from 300ms to 400ms.
- Fixed attack animation timing and projectile speed

Valkyrie:
- Fixed Call of the Valkyrie to no longer hit invisible enemies
- Tweaked Javelin to stun for the correct amount at the correct distance (Fixing a typo)
- No longer can use items while Leaping

War Beast
- Changed Metamorphosis to always give max move speed

Zephyr:
- Fixed Wind Control
* Should now properly slow enemies
- Fixed Melee Evasion Tooltip

=================================================
New Arcande Hide:
Applies Arcane Hide to target for 15 seconds with 5 charges. Each time target is damaged by a Hero, Tower, or Boss, 1 charge is removed. Damage over time effects are not reduced and do not remove charges.
Arcane Hide is removed when no charges remain or after 400 damage has been absorbed.

Arcane Hide Effects:
Reduces incoming non-DOT damage from Heroes, Towers, or Bosses by 50%


** For details of screenshots and videos, they will coming up soon! **
| edit post

Heroes of Newerth: The Items

Posted by north4fort On 7:18 AM 0 comments
Just like DoTA, the items to equip for any heroes chosen by the players almost similar in the mechanics. But, since this is the improved version of DoTA, items in Heroes of Newerth (HoN) have their own unique namings. For information regarding HoN items, please refer HERE.

The link will show all the available items for HoN along with the value of trade. Also, for new players convenience, there is a recipe bar which giving information regarding any basic item combination to improve the characters.

The mechanics of the item combination might require buying of the recipe and some might not require players to buy the recipes.

For more information regarding items in HoN check: http://www.heroesofnewerth.com/items.php
| edit post

Heroes of Newerth: Hellbound Heroes

Posted by north4fort On 7:07 AM 0 comments
Below are the list of Hellbound Heroes characters (click on the heroes name for information) 

  Defiler 
| edit post

Heroes of Newerth: Legion Heroes

Posted by north4fort On 6:20 AM 0 comments
| edit post

Heroes of Newerth: Screen Trailers

Posted by north4fort On 6:22 AM 0 comments
Heroes of Newerth: Full Action Battle Scene

Heroes of Newerth: Gameplay Video

To download Heroes of Newerth debut trailers, visit http://www.heroesofnewerth.com/media_movie.php
| edit post

200,000 beta keys SENT!

Posted by north4fort On 6:05 AM 3 comments

"Today we handed out invites to 200,000 accounts. This should significantly grow the population for HoN. Hopefully all you peeps looking to get a key can find one. We'll give a facebook key giveaway again soon, so make sure you become a fan."

 Quoted from Facebook page of Heroes of Newerth.

For those who not yet have their Facebook or not yet becoming a fan of Heroes of Newerth on Facebook, please do it now to experience the game which currently still on beta phase.

See Heroes of Newerth on Facebook now!


NOTE:
Currently there are 136,686 fans of Heroes of Newerth on Facebook. Take your position to get the beta keys now!

| edit post